(WORK) · MOBILE GAME

Candy Loader

Load, balance and deliver sweet victories in a colourful physics puzzle with timed levels.

Candy Loader app icon
Candy Loader screen 1
Candy Loader screen 2
Candy Loader screen 3
Candy Loader screen 4
Candy Loader screen 5
Candy Loader screen 6
Candy Loader screen 7
Candy Loader screen 8
Industry
Gaming
Scope
Game Design, UI Design, Game Development
Platform
iOS & Android
Engine
Unity
Team
Prixel design + game team

Candy Loader is a colourful physics puzzle game where players fill candy carts, beat the clock and clear level after level.

Clear level goals, a visible timer and score, and bold candy colours make every round easy to read.

{01} THE PROBLEM

Easy to learn, hard to put down.

We designed around what keeps players coming back.

  • Players leave if a game takes too long to understand
  • Levels that feel random or unfair stop people playing
  • Busy screens hide the timer, target and score
  • Many candies on screen can slow down budget phones
{02} THE SOLUTION

A simple mechanic with sweet rewards.

Pour, balance and load, with timers, targets and boosters.

Players pour candies through funnels to fill each cart, a mechanic anyone understands in seconds. Every level shows a clear target, a countdown and a live score, while boosters and bright carts reward progress and keep the next level tempting. Designed and built by one team, from game design to the finished game.

Candy Loader: Easy to learn Candy Loader: Race the clock Candy Loader: Boosters and bright rewards
01

Easy to learn

Load the candy, balance the flow and fill the cart: a mechanic anyone gets in seconds.

  • Pour, balance and load
  • Fill every cart
  • Learn in seconds
02

Race the clock

Timers, targets and scores add just enough pressure to make every level exciting.

  • Countdown timer
  • Level targets
  • Live score
03

Boosters and bright rewards

Power-ups, playful carts and bold candy colours keep players coming back for more.

  • Power-up boosters
  • Bright candy colours
  • Levels that get harder
{03} APPROACH

Players, levels and the game, connected

Where design makes the difference.

01

Players

  • Learn the game in seconds
  • Clear target, timer and score
  • Rewards after every level
02

Levels

  • Difficulty that grows step by step
  • Timed rounds for excitement
  • Boosters for tricky moments
03

Where we help

  • Bright candy art that reads clearly
  • Smooth physics on everyday phones
  • Design and build by one team
{04} IMPACT

What we delivered

Learn in seconds

Pour, balance and load: a mechanic players get on the first try.

Just enough pressure

Timers and targets make every level exciting.

Boosters and rewards

Power-ups and playful carts keep players coming back.

Levels that grow

Difficulty rises step by step, so progress feels fair.

{05} VISUAL IDENTITY

Look, feel and flow

Logo, app icon and a bold candy palette built for play.

Primary Candy Pink #F0368A
Secondary Grape Purple #6A2FD6
Background Sky Blue #5CB8F2
Text Choco Brown #4A2414
Accent Lemon Drop #FFC42E
Accent Apple Green #7BC84A
{06} APP SCREENS

Every screen, one experience

{07} HOW WE BUILT IT

Simple on the outside, solid inside

Built in Unity with C#: level data drives each round, while the physics engine handles every candy.

Tech stack
  • UnityGame engine
  • C#Language
  • Unity PhysicsCandy physics
  • AndroidPlatform
  • iOSPlatform
01

Smooth physics, many candies

Problem
Dozens of candies can drop the frame rate
Solution
Simple colliders and object pooling
02

Fair difficulty

Problem
Levels must get harder without feeling random
Solution
Targets, timers and counts tuned as level data
03

Readable at a glance

Problem
Bright art can hide the goal
Solution
Timer, target and score always on top
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